Drunken Adventures

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session 1 Summary

Nyx and Ryker arrived outside the city gates whereupon they found Col bleeding and near death. Taking it upon themselves to rescue him from death, they proceeded to enter the city gates.

The guards at the gates required them to surrender their arms and armor. Due to a recent kidnapping the city watch was taking no chances and tensions were running high.

After being relieved of their gear, the party proceeded to gather in a local tavern to meet up with Rorik, their somewhat inebriated guide. Introductions were had all around and a deal was struck for the dwarf’s services. As the group settled down to rest for the evening, another drunken patron of the tavern accosted Rorik and before anyone could intervene , the group found themselves embroiled in a somewhat organized arena bar brawl.
the group managed to lay low their enemies without much injury.

The next day the party set off to investigate the disappearances that have been plaguing the area. Pooling their resources, the group discovered that these missing persons may be the work of a much reviled archdemon. They followed the trail of evidence south east to the town of Deti where they met a wise old hermit of a barkeep. His advice proved invaluable to the group.

Deep in the night they spotted a group of mysterious individuals who might be connected to the problems of the region. After subdoing the villians, the group discovered these villains were under the control of some other being by means of a geas. They tracked another of these unwilling villains toward a nearby farm.

On their way they were attacked by a demonic scarecrow, animated by some unholy magic. The group overcame the monster, but not without injury…

To be continued.

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